Dixit Review

Release: 2008
Players: 3 - 8
Playing Time: 0.5 h
Card Game Humor Party Game

Summarized Review

Intro

Dixit is that rare party game that makes everyone feel like a poet and detective rolled into one. Released in 2008, this award-winning gem uses gorgeous, dreamlike artwork to spark conversations and challenge players to think creatively. For 30 minutes, 3-8 players take turns crafting mysterious clues and trying to read each other's minds through abstract imagery.

With a solid 7.19 rating and multiple Spiel des Jahres wins under its belt, Dixit has earned its reputation as one of the most accessible and engaging party games around. The rules are simple enough for 8-year-olds to grasp, but the real magic happens in how players interpret and respond to each other's cryptic hints.

How It Plays

Every round, one player becomes the storyteller. They pick a card from their hand and give a clue—a word, phrase, sound, or even a gesture—that somehow relates to their chosen artwork. The catch? The clue can't be too obvious or too obscure.

Everyone else secretly selects a card from their own hand that might fit the storyteller's clue. All these cards get shuffled together and revealed. Now comes the fun part: players vote on which card they think actually belonged to the storyteller.

The scoring system is brilliantly designed to reward balanced clues. If everyone or no one guesses correctly, the storyteller gets zero points while everyone else scores 2. But if some players guess right, the storyteller and correct guessers each get 3 points. Players also earn bonus points when others vote for their cards, encouraging everyone to pick clever decoys.

The game continues until someone hits 30 points or the deck runs out. Simple as that, but the interactions between players create endless variety.

Highlights

The artwork absolutely steals the show. Each card features surreal, evocative illustrations that spark different associations for different people. One card might show a floating house that reminds you of childhood dreams, while someone else sees a metaphor for feeling ungrounded. This ambiguity is the game's greatest strength.

Dixit excels at creating genuine moments of connection. When someone perfectly nails your cryptic reference to an obscure movie quote, or when you realize two people interpreted the same image completely differently, the game transcends simple competition and becomes a window into how others think.

The scalability works remarkably well across different group sizes. Three players creates an intimate, almost puzzle-like experience, while eight players generates chaotic energy with cards flying everywhere and wild interpretations bouncing around the table.

Unlike many party games that rely on humor or pop culture knowledge, Dixit taps into something more universal. The abstract nature of the artwork means cultural barriers matter less, and quiet, thoughtful players often shine just as much as the loud, outgoing ones.

Criticisms

The biggest hurdle is getting the clue difficulty just right. New players often struggle with being too literal ("it's a tree" for a card showing a tree) or too personal ("this reminds me of my Aunt Martha's kitchen"). When clues consistently fall into these extremes, the game loses its charm and becomes frustrating.

Group dynamics can make or break the experience. Dixit works best when everyone buys into the creative spirit, but one overly competitive player who games the system or someone who refuses to engage can drag down the whole table. The game also heavily favors players who know each other well, which might leave newcomers feeling excluded.

Some groups find the abstract artwork more alienating than inspiring. If your gaming group prefers concrete themes and clear objectives, Dixit's dreamlike imagery might feel too wishy-washy or pretentious. The open-ended nature that many love can feel aimless to players who want more structure.

Conclusion

Dixit shines brightest with creative, open-minded groups who enjoy exploring ideas and sharing perspectives. It's perfect for families looking to move beyond traditional board games, friend groups that appreciate artistic expression, and anyone who wants a party game that generates genuine conversation rather than just laughs.

If your group loves storytelling games, enjoys interpreting art, or simply wants something different from the usual party game roster, Dixit delivers an experience that's both accessible and surprisingly deep. Just be prepared for some trial and error as everyone learns the art of crafting the perfect clue.

About this Game

Each turn in Dixit, one player is the storyteller who chooses one of the six cards in their hand, then expresses an idea, with sounds or words, that is reflected on that card's image, and places the card face down on the playing surface. Each other player then selects the card that best matches that expression, and passes the selected card to the storyteller, face down.

The storyteller shuffles all the cards together, then turns them over to reveal them. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card, the storyteller scores 0 points, and each other player scores 2 points. Otherwise, the storyteller and whoever found the correct answer score 3 points. Additionally, the non-storyteller players score 1 point for every vote received by their card.

The game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins.

The Dixit base game and each expansion contain 84 cards, and the cards can be mixed together as desired.

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Capsule image

Dixit

Age 8
Players 3 - 8
Playing Time 0.5 h
Difficulty 1 / 5