Secret Hitler Review

Release: 2016
Players: 5 - 10
Playing Time: 0.75 h
Bluffing Card Game Deduction Humor Party Game Political Print & Play Spies / Secret Agents

Summarized Review

Intro

Secret Hitler throws you into the political chaos of 1930s Germany, where fascists are secretly working to seize power while liberals scramble to stop them. This isn't your typical party game—it's a tense battle of wits where every vote matters and trust is a luxury you can't afford.

The game accommodates 5 to 10 players and typically runs about 45 minutes, though those minutes will feel both eternal and lightning-fast as paranoia sets in. With ratings hovering around 7.5 out of 10, it's earned solid respect in the gaming community. The rules are straightforward enough that you can teach it quickly, but the psychological gameplay runs deep.

How It Plays

Everyone gets a secret role card that makes them either a liberal or a fascist, with one fascist secretly being Hitler himself. The fascists peek at each other during setup (except Hitler, who stays hidden), while liberals remain completely in the dark about everyone's true identity.

Each round follows the same pattern: players nominate and vote on a government consisting of a President and Chancellor. If the vote passes, these two players work together to enact a policy from a shuffled deck containing both liberal and fascist cards. The President draws three cards, discards one secretly, then passes two to the Chancellor, who discards one and enacts the other.

Here's where things get spicy. The deck contains more fascist policies than liberal ones, so even well-meaning governments often end up passing fascist laws. Was your Chancellor forced into a bad choice, or are they secretly working against you? This constant uncertainty drives the game's tension.

As fascist policies accumulate, the President gains special powers—investigating other players, peeking at the policy deck, or even executing someone. These powers can help liberals gather information, but fascists can use them to sow chaos and eliminate threats.

Liberals win by passing five liberal policies or killing Hitler. Fascists win by passing six fascist policies or getting Hitler elected Chancellor after three fascist policies are already in play.

Highlights

The asymmetric information creates incredible psychological drama. Fascists start with a huge advantage knowing who's on their team, but they're outnumbered and must work carefully to avoid detection. Liberals have numbers but lack coordination. This imbalance makes every game feel different depending on how boldly each side plays.

Unlike many social deduction games, Secret Hitler gives you concrete actions beyond just talking and voting. The policy-passing mechanism creates natural cover for fascist players—they can claim they were forced to enact bad policies while secretly advancing their agenda. This built-in plausible deniability makes accusations more complex than simple "you're the traitor" finger-pointing.

The game scales beautifully across different player counts by adjusting team sizes and Hitler's knowledge. In smaller games, Hitler knows who the other fascists are, while in larger games he's completely isolated. This keeps the balance tight regardless of your group size.

Presidential powers inject meaningful choices and information into the game without making it feel mechanical. Investigating someone's party membership or choosing an execution target creates pivotal moments that can swing the entire game, but the information gained often raises more questions than it answers.

The production quality deserves mention too. The boards are gorgeous, the wooden pieces feel substantial, and everything has been designed to enhance the thematic experience. You really feel like you're in a smoke-filled room making backroom political deals.

Criticisms

Player elimination can sting, especially early in the game. Getting executed in the first few rounds means watching everyone else have fun while you sit on the sidelines. Some groups house-rule this away, but it removes a key fascist tool and changes the game's balance significantly.

The game demands a specific type of group to really shine. If your friends don't enjoy social manipulation or take accusations personally, Secret Hitler can create genuine tension outside the game. It also requires players willing to lie convincingly and think strategically about information sharing. Groups that prefer cooperative experiences or lighter social interaction might find it too intense.

RNG can occasionally feel frustrating when the policy deck runs particularly fascist-heavy. While this randomness is baked into the design and creates the game's central tension, it can sometimes feel like liberals are fighting an uphill battle regardless of their skill level. Experienced fascist players can exploit unlucky draws to deflect suspicion masterfully.

Conclusion

Secret Hitler rewards groups that love psychological gameplay and don't mind a bit of friendly deception. If your gaming circle enjoys heated discussions, strategic thinking, and the thrill of unmasking hidden enemies, this delivers in spades. It's particularly great for players who want more depth than Werewolf but less complexity than heavy strategy games.

The game works best with people who can separate in-game betrayal from real relationships and who enjoy the mental chess match of reading other players. If that sounds like your group, Secret Hitler offers some of the most memorable and discussion-worthy game nights you'll ever have.

About this Game

Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority.

At the beginning of the game, players close their eyes, and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed, but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is, but Hitler doesn't know who his fellow fascists are, and the liberals don't know who anyone is.

Each round, players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law, players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war.

The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed.

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Capsule image

Secret Hitler

Age 13
Players 5 - 10
Playing Time 0.75 h
Difficulty 1 / 5