The Resistance: Avalon Review

Release: 2012
Players: 5 - 10
Playing Time: 0.5 h
Bluffing Card Game Deduction Fantasy Medieval Negotiation Party Game Spies / Secret Agents

Summarized Review

Intro

There's something deliciously twisted about watching your friends lie to your face with complete sincerity. The Resistance: Avalon captures this perfectly, wrapping the classic game of hidden traitors in Arthurian legend where good and evil clash over the fate of the realm.

This social deduction game seats 5-10 players for about 30 minutes of intense psychological warfare. With a solid 7.5/10 rating online and multiple award nominations, it's earned its reputation as one of the best party games around. Don't let the medieval theme fool you though—this isn't some heavy strategy game. The rules are simple enough that anyone can jump in, but the mind games run deep.

At its heart, Avalon is about trust, betrayal, and reading people. Half your group plays as loyal servants of Arthur, trying to complete noble quests. The other half? They're minions of Mordred, secretly working to sabotage everything while pretending to be your best friends. It's brilliant and infuriating in equal measure.

How It Plays

Everyone gets dealt a role card that determines which side they're on, but here's the kicker—only the evil players know who their teammates are. The good guys are flying blind, trying to figure out who they can trust.

Each round, someone becomes the quest leader and picks a team to go on a mission. Everyone votes on whether to approve this team. If it passes, the chosen players secretly decide whether to make the quest succeed or fail. Good players must play success cards, but evil players can choose to sabotage.

The catch? Most quests only need one fail card to completely tank the mission. So evil players have to be clever about when to strike. Sabotage too early and you'll out yourself. Wait too long and good might win three quests before you can stop them.

But wait, there's more complexity hiding in those role cards. Merlin knows who all the evil players are but can't just blurt it out—if evil figures out who Merlin is at the end, they can assassinate him and snatch victory from the jaws of defeat. Meanwhile, other special roles like Percival and Morgana add layers of misdirection and confusion.

Highlights

The psychological tension in Avalon is unmatched. Every vote becomes a chess move, every statement gets analyzed for hidden meaning. When someone argues passionately for their innocence, are they genuine or just a really good liar? The game creates these incredible moments where you're 90% sure someone is evil, but that nagging 10% doubt keeps you second-guessing.

Merlin's dilemma is pure genius. Having perfect information sounds like an advantage until you realize you can't use it directly. You have to guide your team through subtle hints and misdirection, all while evil players actively hunt for your identity. It's like being a puppet master who can't let anyone see the strings.

The role variety keeps things fresh. Basic games with just loyal servants and minions work great, but adding characters like the Assassin, Percival, or Oberon creates wild new dynamics. Suddenly you're not just looking for evil players—you're trying to identify specific roles while protecting your own identity.

Unlike games that drag with player elimination, everyone stays engaged until the final moment. Even if you're certain about someone's alignment, you still need to convince others. The voting mechanism means every player has power, and heated debates erupt over seemingly simple team selections.

Best of all, it scales beautifully. Five players creates an intimate, paranoid experience where every decision matters. Ten players becomes absolute chaos in the best way possible, with shifting alliances and enough suspects to keep everyone guessing.

Criticisms

Avalon lives or dies by your group dynamic, which means it's not universally great. If you're playing with people who don't engage with the social elements or just vote randomly, the whole experience falls flat. You need players willing to discuss, argue, and yes, lie convincingly. Quiet or overly analytical players often struggle to make an impact.

The game can also create real friction between friends. When someone successfully deceives you for an entire game, it stings. Some groups develop grudges or start overthinking based on previous games. I've seen friendships temporarily strained over particularly brutal betrayals. It's not malicious, but the emotional investment can be intense.

There's also a learning curve that isn't immediately obvious. New players often struggle with the optimal timing for sabotage or how to read the subtle cues that experienced players rely on. This can lead to unbalanced games where veterans dominate newcomers, though this usually evens out after a few rounds.

Conclusion

The Resistance: Avalon is perfect for groups that love social interaction and don't mind a little deception with their fun. If your friends enjoy heated discussions, dramatic reveals, and the thrill of outsmarting each other, this game will become a regular at your table. It's particularly great for parties where you want something more engaging than typical party games but not so complex that it kills the mood.

Skip it if your group prefers straightforward competition or if anyone takes betrayal too personally. But for everyone else? Avalon offers some of the most memorable gaming moments you'll ever experience. Nothing beats that moment when you finally unmask the traitor who's been fooling everyone all game—or when you pull off the perfect deception yourself.

About this Game

The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.

The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.

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Capsule image

The Resistance: Avalon

Age 13
Players 5 - 10
Playing Time 0.5 h
Difficulty 1 / 5