Eldritch Horror Review

Release: 2013
Players: 1 - 8
Playing Time: 4 h
Adventure Fighting Horror Novel-based Travel

Summarized Review

Intro

The world is ending, and it's up to you and your fellow investigators to stop it. Eldritch Horror drops you into H.P. Lovecraft's universe of cosmic terror, where ancient gods stir beneath reality's surface and humanity teeters on the brink of madness. This cooperative adventure game supports 1-8 players in epic sessions that typically run around 4 hours, though they can stretch longer if the Old Ones are feeling particularly vindictive.

With a solid 7.75/10 rating from players, Eldritch Horror sits comfortably in the medium complexity range. You don't need a PhD in game theory to play, but there are enough moving parts and strategic decisions to keep experienced gamers engaged. The sweet spot seems to be 4 players, where you get good team dynamics without the chaos that can come with larger groups.

How It Plays

Each player takes on the role of a globe-trotting investigator with unique abilities and backstory. Your mission? Solve three Mystery cards before the Ancient One awakens and devours reality. Sounds simple enough, except everything in this game wants to kill you, drive you insane, or worse.

The game flows in rounds where players move around a world map, gathering clues, fighting monsters, and having encounters that range from helpful to absolutely devastating. Every turn, you draw a Mythos card that advances the doom clock while spawning new horrors across the globe. It's like playing whack-a-mole, except the moles are interdimensional nightmares.

Combat and skill checks use dice pools modified by your character's stats and any gear you've collected. Fail an encounter, and you might pick up a Condition card representing anything from a broken leg to a dark pact with unspeakable entities. These conditions aren't just flavor text either; they'll bite you later if you don't deal with them.

The tension comes from managing multiple crises simultaneously. While you're busy investigating strange happenings in Tokyo, gates to other dimensions are opening in London, and something tentacled is terrorizing the Amazon. You're always behind, always scrambling, always one bad dice roll away from catastrophe.

Highlights

The thematic integration here is absolutely top-notch. Every mechanic reinforces that feeling of being small, fragile humans facing incomprehensible cosmic horror. When your investigator goes insane from witnessing too much eldritch truth, it doesn't feel like a game penalty; it feels inevitable.

The storytelling emerges naturally from gameplay. You'll remember the time your archaeologist barely escaped a collapsing pyramid with a crucial clue, or when your detective made a desperate deal with cultists to save the world. The encounter cards are well-written and create genuine narrative moments rather than just mechanical choices.

Each Ancient One presents a unique challenge with custom mystery and research cards. Fighting Cthulhu feels different from battling Azathoth, not just in flavor but in actual gameplay. This gives the game serious replay value, especially when combined with the various investigators and random encounter decks.

Scalability works surprisingly well across player counts. Solo play captures that lonely investigator vibe perfectly, while larger groups create a sense of global coordination against overwhelming odds. The game adjusts difficulty based on player count, though it never gets easy.

The production quality deserves mention too. The world map is gorgeous, the artwork consistently evokes dread and wonder, and the components feel substantial. When you're placing monster tokens across continents, the visual impact reinforces the game's apocalyptic scope.

Criticisms

The length can be brutal. Four hours is the average, but games can easily run six hours or more, especially with new players or when the dice gods are feeling cruel. That's a serious time commitment, and not every gaming group can handle sessions that long. The game also has a tendency to outstay its welcome when you're clearly losing but still have to play out the inevitable defeat.

Randomness occasionally feels punishing rather than challenging. Sometimes you'll lose not because of poor decisions but because the encounter deck decided to be particularly vicious. While this fits the theme of cosmic horror where humans are powerless, it can be frustrating from a gameplay perspective when careful planning gets demolished by bad luck.

The rules complexity, while not overwhelming, requires a dedicated person to learn and teach properly. There are lots of edge cases and timing issues that can slow down play, especially early in your group's learning curve. The rulebook is comprehensive but not always as clear as you'd like when weird interactions come up.

Conclusion

Eldritch Horror is perfect for groups that love thematic games and don't mind losing spectacularly. If you enjoy cooperative games where victory feels earned rather than expected, and you have the time for longer sessions, this delivers an experience few games can match. The combination of strategic planning, narrative emergence, and genuine tension creates something special.

Skip it if you're looking for quick games, hate randomness, or prefer games where you feel powerful and in control. But if you want to feel like you're actually living through a Lovecraft story, complete with the paranoia, desperation, and occasional triumph against impossible odds, Eldritch Horror might just be your new obsession.

About this Game

Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction?

Eldritch Horror is a co-operative game of terror and adventure in which one to eight players take the roles of globetrotting investigators working to solve mysteries, gather clues, and protect the world from an Ancient One – that is, an elder being intent on destroying our world. Each Ancient One comes with its own unique decks of Mystery and Research cards, which draw you deeper into the lore surrounding each loathsome creature. Discover the true name of Azathoth or battle Cthulhu on the high seas.

While the tasks on these Mystery cards (along with the locations of otherworldly gates, menacing monsters, and helpful clues) will often inform both your travel plans and the dangers you confront, you can find adventure anywhere in the world...even where you least expect it. It is during the Encounter Phase of each turn that players resolve combat or, alternatively, build their investigators' personal stories by reading an encounter narrative from one of several types of Encounter cards. You might go head to head with a monster in Istanbul or find yourself in a tough spot with the crime syndicate in a major city. Maybe you will embark on an expedition to the Pyramids or research a clue you uncover in the unnamed wilderness. You may even find your way through a gate and explore a dimension beyond time and space.

Should you fail an encounter, the cost is steep. If you are fortunate, you will merely incur physical or mental trauma. However, you might also be compelled to take a Condition card, which represents a specific injury or restriction gained throughout your journey, such as a Leg Injury or Amnesia. You could find yourself getting in over your head to acquire assets and receive a Debt condition – or maybe you'll owe a favor to something far more insidious than a debt collector, and enter into a Dark Pact! Whatever your condition, you would be wise to find a resolution with haste; many conditions have a "reckoning effect" which, if triggered, ensure a much more sinister fate.

All the while, the arrival of the Ancient One approaches. Its malign influence is manifested in Eldritch Horror as you draw Mythos Cards, which govern the appearance of otherworldly gates, fearsome monsters, and other ominous elements. Mythos cards keep your investigators under pressure, introducing new threats, even as the arrival of the Great Old One draws nearer! Since the investigators draw a new Mythos card each round, they're certain to have their hands full battling foul creatures and following up on strange rumors, even as they work to solve their three all-important mysteries.

With twelve unique investigators, two hundred-fifty tokens, and over three hundred cards, Eldritch Horror presents an epic, world-spanning adventure with each and every game.

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Eldritch Horror

Age 14
Players 1 - 8
Playing Time 4 h
Difficulty 3 / 5