Robinson Crusoe: Adventures on the Cursed Island Review

Release: 2012
Players: 1 - 4
Playing Time: 2 h
Adventure Exploration Fighting Novel-based Territory Building

Summarized Review

Intro

There's something deeply satisfying about surviving against impossible odds, and Robinson Crusoe: Adventures on the Cursed Island delivers that experience in spades. This cooperative survival game drops 1-4 players onto a mysterious island where every decision matters and disaster lurks around every corner. Published by Portal Games in 2012, it's earned a solid 7.73/10 rating from players who appreciate its blend of strategic planning and narrative storytelling.

Each game runs about two hours, though don't be surprised if your first few sessions stretch longer as you wrap your head around the mechanics. The complexity sits firmly in medium-heavy territory - not quite as punishing as the heaviest euros, but definitely more involved than your typical gateway game. You'll play as shipwreck survivors, each with unique abilities, working together to overcome the island's many threats while pursuing scenario-specific goals.

How It Plays

The game unfolds across several rounds representing weeks on the island. Each round, players assign their action tokens to different tasks: gathering food, exploring new areas, building shelter improvements, or crafting essential tools. The catch? You never have enough actions to do everything you need, forcing tough decisions about priorities.

Your character matters significantly. The carpenter excels at construction, while the explorer shines at discovering new locations. The cook keeps everyone fed, and the soldier handles combat threats. These aren't just flavor differences - each character's special abilities genuinely impact your strategy.

Every action carries risk through the game's event system. Draw the wrong card while hunting, and you might face a dangerous predator. Explore carelessly, and you could trigger a rockslide. Even building shelter can result in accidents or wasted materials. This constant tension between progress and peril keeps everyone engaged.

The scenario system provides structure and variety. Your first adventure involves building a signal fire for rescue, but subsequent scenarios might have you exorcising evil spirits, hunting treasure, or protecting a castaway. Each scenario changes the victory conditions and introduces unique challenges, giving the game tremendous replay value.

Highlights

What sets Robinson Crusoe apart is how perfectly it captures the survival theme. You're not just moving wooden pieces - you're genuinely worried about having enough food for winter or whether your shelter will withstand the next storm. The game makes you feel vulnerable in ways that few other designs manage.

The narrative elements shine throughout. Event cards don't just impose mechanical effects; they tell compelling micro-stories about your struggle for survival. Finding an abandoned hut raises questions about previous inhabitants. Discovering strange totems hints at the island's supernatural properties. These touches transform what could be dry resource management into engaging storytelling.

The cooperative puzzle works brilliantly. Success requires genuine teamwork and communication. You'll spend considerable time discussing plans, weighing risks, and coordinating actions. When someone suggests a risky exploration while food runs low, the resulting debate feels natural and meaningful.

Component quality deserves praise too. The wooden pieces feel substantial, the artwork evokes the right mysterious island atmosphere, and the various cards and tokens organize well despite the game's complexity. Everything contributes to the immersive experience rather than fighting against it.

The difficulty scaling impresses as well. Solo play works smoothly with streamlined rules, while four-player games create more complex coordination challenges. The scenarios range from approachable introductions to brutal tests of survival skills, accommodating different experience levels and group preferences.

Criticisms

Robinson Crusoe's biggest weakness is its learning curve. The rulebook, while comprehensive, doesn't always explain interactions clearly. Your first game will likely involve frequent rule lookups and "did we do that right?" moments. The game throws many systems at you simultaneously - weather effects, event resolution, building requirements, combat mechanics - and connecting them all takes time.

The randomness factor frustrates some players. You can plan perfectly and still get crushed by a series of unlucky event draws. A well-timed storm or predator attack can unravel hours of careful preparation. While this reinforces the survival theme, it occasionally feels unfair when solid strategy gets demolished by bad luck.

Setup and teardown consume more time than ideal. Sorting the various card decks, organizing tokens, and preparing scenario-specific components adds 10-15 minutes to each session. The game box struggles to contain everything neatly, leading to longer organization sessions between plays.

Conclusion

Robinson Crusoe rewards players who embrace its challenging, thematic experience. If you enjoy cooperative games where decisions matter, stories emerge naturally, and victory feels genuinely earned, this belongs in your collection. Groups who appreciate narrative depth and don't mind wrestling with complex systems will find hours of engaging survival adventures.

Skip it if you prefer lighter fare or get frustrated by significant randomness. The game demands patience during learning and acceptance that sometimes the island wins despite your best efforts. But for those seeking an immersive survival experience that generates memorable stories of triumph and disaster, Robinson Crusoe delivers like few other games can.

About this Game

Robinson Crusoe: Adventures on the Cursed Island is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find, and much more await them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game...

Robinson Crusoe: Adventures on the Cursed Island is an epic game from Portal. You will build a shelter, palisade, weapons, you will create tools like axes, knives, sacks, you will do everything you can to… to survive. You will have to find food, fight wild beasts, protect yourself from weather changes…

Take the role of one of four characters from the ship crew (cook, carpenter, explorer, or soldier) and face the adventure. Use your determination skills to help your teammates, discuss with them your plan, and put it into practice. Debate, discuss, and work on the best plan you all can make.

Search for treasures. Discover mysteries. Follow goals of six different, engaging scenarios. Start by building a big pile of wood and setting it on fire to call for help, and then start new adventures. Become an exorcist on cursed Island. Become a treasure hunter on Volcano Island. Become a rescue team for a young lady who’s stuck on rock island…

Let the adventure live!

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Robinson Crusoe: Adventures on the Cursed Island

Age 14
Players 1 - 4
Playing Time 2 h
Difficulty 3 / 5