Stone Age Review

Release: 2008
Players: 2 - 4
Playing Time: 1.5 h
Dice Economic Prehistoric

Summarized Review

Intro

Stone Age drops you into humanity's earliest days, where survival means gathering resources, feeding your tribe, and slowly building civilization from scratch. This 2008 release from designer Bernd Brunnhofer has become a beloved gateway into the world of worker placement games, offering that perfect sweet spot between accessibility and depth that keeps both newcomers and veterans coming back.

The game handles 2-4 players beautifully, though it really shines with the full four-player count. You're looking at about 90 minutes of play time, and the complexity sits right in that comfortable zone where a 10-year-old can grasp the basics, but adults will find plenty to chew on strategically. With ratings consistently hovering around 7.5 out of 10 across gaming communities, Stone Age has proven its staying power in an increasingly crowded market.

How It Plays

At its heart, Stone Age is about worker placement with a prehistoric twist. You start with a small tribe of five people, and each round you'll send them to different locations on the board to gather resources, hunt for food, or advance your civilization.

The core loop is wonderfully straightforward. First, players take turns placing their tribe members on various spots around the board. Want wood? Send someone to the forest. Need stone? Off to the quarry they go. The hunting grounds provide food, while the huts let you make more tribe members. Some spaces only fit one worker, creating that delicious tension of "do I grab this spot now or risk someone else taking it?"

Once everyone's placed their workers, you activate them and collect your rewards. Here's where Stone Age gets clever: most resource gathering involves dice rolling. Send three people to collect wood, and you'll roll three dice, dividing the total by two (rounded down) to see how much wood you get. It's not pure luck though, since more workers generally mean more resources, and you can improve your tools over time to add bonuses to your rolls.

The third phase is feeding time. Every tribe member needs food, and if you can't provide it, you'll lose points or resources. This creates a constant pressure that keeps the game from becoming too abstract. You're not just optimizing an economic engine; you're keeping people alive.

Victory comes through civilization cards and buildings. These cost different combinations of resources and provide points, ongoing benefits, or both. The civilization cards also feature set collection bonuses, rewarding players who focus on particular types of advancement.

Highlights

What makes Stone Age special is how it balances luck and strategy without making either feel overwhelming. Yes, you're rolling dice for resources, but you have so many ways to influence those rolls that skilled play definitely matters. The tool advancement system lets you add permanent bonuses to your dice rolls, while sending more workers increases your chances of good results. It's controlled randomness at its finest.

The theme actually works here, which isn't always a given in Euro games. Everything feels connected to the prehistoric setting, from the resource types to the way your tribe grows and develops. The civilization cards represent genuine technological and cultural advances, and there's something satisfying about literally building humanity from the ground up.

Stone Age also nails the gateway game role perfectly. The worker placement mechanism is easy to grasp but offers meaningful decisions from turn one. New players can focus on basic resource gathering and feeding their tribe, while experienced players can pursue more complex strategies involving tool development, civilization synergies, and optimal worker allocation.

The production quality deserves mention too. The wooden components have that satisfying tactile feel, and the board artwork captures the prehistoric theme without being overly cartoonish. Everything feels sturdy and well-designed, which matters when you're handling dozens of wooden pieces throughout the game.

Criticisms

Stone Age's biggest weakness is probably its predictability after many plays. While the dice add variability, the overall strategic arc remains fairly similar from game to game. You'll gather resources, advance your tools, buy some civilization cards, and feed your people. The civilization cards provide some variety, but not enough to completely shake up the experience for players with dozens of games under their belt.

The dice rolling can also frustrate players who prefer more control over their fate. Even with tools and multiple workers, you can still roll poorly at crucial moments. Some players find this exciting, while others see it as a flaw in an otherwise strategic game. The feeding requirement can feel punitive too, especially for new players who might miscalculate their food needs.

There's also a slight issue with player scaling. While the game works fine with two players, it loses some of the tension that comes from competing for limited worker placement spots. The full four-player experience is definitely the gold standard, which might limit its appeal for couples looking for regular two-player gaming options.

Conclusion

Stone Age remains one of the best introductions to worker placement games more than a decade after its release. If you're new to modern board gaming and want to understand what all the fuss is about, this is an excellent starting point. The prehistoric theme is engaging, the mechanisms are elegant, and the decision space is rich enough to reward repeated play.

Veteran gamers will appreciate it too, especially as a family game or when introducing new players to the hobby. It's also perfect for those who enjoy a bit of luck in their strategy games rather than pure deterministic gameplay. Stone Age strikes that rare balance between accessibility and depth that keeps it relevant in today's gaming landscape.

About this Game

The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.

Players use up to ten tribe members each in three phases. In the first phase, players take turns placing their tribe members in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, each player activates each of their staffed areas in whatever sequence they choose, in turn order. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.

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Capsule image

Stone Age

Age 10
Players 2 - 4
Playing Time 1.5 h
Difficulty 2 / 5