King of Tokyo Review

Release: 2011
Players: 2 - 6
Playing Time: 0.5 h
Dice Fighting Movies / TV / Radio theme Science Fiction

Summarized Review

Intro

King of Tokyo throws you into the oversized claws of mutant monsters, giant robots, and alien beasts all vying for one thing: total domination of Japan's capital. This dice-rolling slugfest from designer Richard Garfield captures the spirit of classic kaiju films where colossal creatures duke it out while buildings crumble around them.

Built for 2-6 players but hitting its sweet spot with 4-5, each game wraps up in about 30 minutes of delightful chaos. With a BoardGameGeek rating of 7.12 and a complexity that barely registers on the difficulty scale, it's the kind of game where an 8-year-old can grasp the rules in minutes but adults will find themselves cackling with glee as they roll for maximum destruction.

How It Plays

Every turn revolves around rolling six chunky dice that show victory points (1, 2, or 3), energy bolts, healing hearts, and attack claws. You get three rolls total, choosing which dice to keep and which to reroll after each throw. It's like Yahtzee, but instead of a full house, you're going for maximum carnage.

The twist? Tokyo itself becomes a contested zone. The first player to attack claims Tokyo and starts earning bonus victory points each turn. But here's the catch: while you're king of the hill, you can't heal, and every other monster's attacks hit you automatically. Stay too long and you'll get pummeled. Bail out and someone else claims your throne.

Energy you roll lets you buy power-up cards that break the rules in delightful ways. Maybe you sprout an extra head for more dice, or develop armor plating, or build a death ray that lets you zap opponents from across the table. These cards add the perfect amount of chaos to keep things interesting.

Victory comes two ways: rack up 20 victory points, or be the last monster standing. Simple goals, but the path there involves constant risk management as you balance point scoring, survival, and the temptation of Tokyo's power.

Highlights

The dice-rolling mechanism hits that perfect sweet spot where you have meaningful choices but can't control everything. You'll find yourself muttering "just one more claw" as you decide whether to push your luck on that final reroll. The three-roll system gives you enough agency to feel clever while keeping outcomes unpredictable enough to generate genuine excitement.

Tokyo's king-of-the-hill dynamic creates natural tension without complex rules. Every turn presents a risk-reward calculation: do I stay in Tokyo for those juicy bonus points, or do I flee before the other players gang up and crush me? This central mechanism keeps everyone engaged even when it's not their turn.

The power cards add just enough variety without overwhelming new players. Each card does something straightforward but impactful, and watching your monster evolve from basic beast to unstoppable kaiju feels incredibly satisfying. Cards like "Extra Head" or "Armor Plating" are easy to understand but meaningfully change your strategy.

Richard Garfield nailed the pacing and player interaction. Games never overstay their welcome, and the elimination mechanism works because matches end quickly enough that knocked-out players aren't waiting long. Plus, the "take that" elements feel thematic rather than mean-spirited.

Criticisms

The randomness can frustrate players who prefer games where skill matters more than luck. You can make all the right decisions and still get crushed by terrible dice rolls or opponents who roll nothing but attacks. Some groups find this liberating; others find it maddening. If you're the type who gets upset when randomness derails your careful plans, King of Tokyo might not be your kaiju.

Player elimination remains a legitimate concern, especially in larger groups. While games typically end quickly, getting knocked out early still means sitting around watching others play. The elimination usually happens in the final rounds rather than early game, but it's still a design element that doesn't age well with modern sensibilities.

The strategy depth is intentionally shallow. After a dozen plays, you've seen most of what the game offers. The card variety helps, but the core experience doesn't evolve dramatically. This is fine for a light game, but players seeking something they can dig into for months might find King of Tokyo runs out of steam relatively quickly.

Conclusion

King of Tokyo works best for groups that want high-energy fun without heavy thinking. Families with kids, casual game nights, and anyone who enjoys a good dose of chaos will find plenty to love here. The game delivers exactly what it promises: you'll roar with laughter as your monster stomps through Tokyo, curse the dice when they betray you, and immediately want to play again.

Skip it if you need deep strategy or can't handle elimination games. But if you want 30 minutes of pure, dice-rolling mayhem where everyone's shouting and laughing and occasionally roaring like the giant monsters they're playing, King of Tokyo remains one of the best gateway games ever designed. Sometimes being the king of a city-sized pile of rubble is exactly the kind of victory you need.

About this Game

In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.

At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone!

Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year!

In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

First Game in the King of Tokyo series

Similar Games

Capsule image

King of Tokyo

Age 8
Players 2 - 6
Playing Time 0.5 h
Difficulty 1 / 5