Istanbul Review

Release: 2014
Players: 2 - 5
Playing Time: 1 h
Economic

Summarized Review

Intro

Istanbul drops you into the chaotic heart of a Turkish bazaar where merchant families race to collect precious rubies before their rivals. It's a pickup and delivery game wrapped in the theme of wheeling and dealing through narrow market alleys, but don't let that fool you into thinking it's complicated. This 2014 Kennerspiel des Jahres winner plays 2-5 players in about an hour, with a sweet spot at 4 players that lets the bazaar feel properly crowded without dragging.

The game sits comfortably in that middle ground between family and strategy games. You're not learning a new language, but you'll need to think a few moves ahead. With a solid 7.54 rating across thousands of plays, Istanbul has proven it's got staying power in a crowded field of Euro games.

How It Plays

Your merchant family consists of one merchant figure and four assistants, and they're your entire workforce. The bazaar itself is made up of 16 location tiles arranged in a 4x4 grid, each offering different actions like collecting goods, buying upgrades, or trading for those coveted rubies.

Here's the brilliant twist: to take an action at any location, you need to drop off an assistant there. Your merchant can't do everything alone. Want to load your wheelbarrow with fabric? Leave an assistant at the fabric warehouse. Need to sell goods for cash? Drop someone at the market. The catch is that once an assistant is placed, they're stuck there until your merchant physically returns to collect them.

Each turn, you move your merchant (and any assistants still with you) one or two spaces through the bazaar's grid. You can either drop off an assistant to take that location's action, or pick up an assistant you left earlier. Run out of assistants and you're basically paralyzed, so planning your routes becomes crucial.

The goal is simple: collect five rubies first. You can buy them with money, trade specific goods for them, or complete certain objectives. It's a race, but one where efficiency and timing matter more than speed.

Highlights

The assistant management system is pure genius. It creates this natural tension where every action has a cost beyond just resources. Dropping an assistant somewhere commits you to eventually returning, turning the bazaar into a puzzle of optimal routes. You're constantly weighing whether to grab that assistant now or leave them for later.

Istanbul nails the theme better than most economic games. The modular board setup means every game feels like exploring a different bazaar layout, and there's something satisfying about loading your wheelbarrow with coffee and spices before hustling to the next location. The components help sell this too—wooden pieces that feel substantial and artwork that captures the bustling market atmosphere.

The game scales beautifully across player counts. With more players, the bazaar gets crowded and competitive, but there are small bonuses for meeting other merchants that keep interaction positive rather than cutthroat. Two-player games feel more like a tight optimization puzzle, while five-player games create this wonderful chaos of competing merchant families bumping into each other.

What really makes Istanbul shine is how it teaches itself. The first few turns feel overwhelming as you figure out where everything is, but by mid-game you're naturally planning efficient routes and managing your assistant pool like a pro. The learning curve is gentle but rewarding.

The variable setup keeps things fresh. Shuffling those location tiles means the warehouse might be next to the post office this game but across the bazaar the next. It's not revolutionary, but it adds enough variety to keep regular plays interesting.

Criticisms

Istanbul can suffer from analysis paralysis, especially with players prone to overthinking. When someone starts calculating optimal routes three turns ahead, the game's brisk pace grinds to a halt. This is particularly noticeable at higher player counts where you might have four other people mapping out their assistant movements while you wait.

The theme, while well-executed, is ultimately just window dressing on a fairly abstract optimization puzzle. You're not really feeling like a merchant trader so much as solving a logistics problem with a Turkish bazaar skin. Some players find this disconnect jarring, especially when the mechanics work so smoothly that the theme fades into the background.

There's also a potential snowball effect where players who nail their early efficiency can pull ahead and stay there. If someone establishes a good rhythm while others are still figuring out their routes, the gap can be hard to close. The game includes some catch-up mechanisms, but they're subtle enough that a strong early lead often holds.

Conclusion

Istanbul hits that sweet spot for players who want something meatier than family games but aren't ready for three-hour brain-burners. If you enjoy optimization puzzles wrapped in accessible themes, this is an easy recommendation. The assistant management creates genuinely interesting decisions without overwhelming complexity.

It's perfect for groups that like their strategy games with a side of interaction and theme. The hour runtime means it works for both casual game nights and more serious gaming sessions. Just be prepared for some players to get stuck in planning mode—but honestly, that's often a sign that a game has given people interesting choices to chew on.

About this Game

There's hustle and bustle at Istanbul's grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors. Everything must be well organized: wheelbarrows must be filled with goods at the warehouses, then swiftly transported by the assistants to various destinations. Your goal? Be the first merchant to collect a certain number of rubies.

In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything...

In more detail, on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant at that location or collect an assistant left earlier, then perform the action. If you meet other merchants or certain individuals at the location, you might be able to take a small extra action. Possible actions include:


Paying to increase your wheelbarrow capacity, which starts the game with a capacity of only two for each good.
Filling your wheelbarrow with a specified good to its limit.
Acquiring a special ability, and the earlier you come, the easier they are to collect.
Buying rubies or trading goods for rubies.
Selling special combinations of goods to make the money you need to do everything else.


When a merchant has collected five rubies in his wheelbarrow, players complete that round, then the game ends. If this player is the only one who's reached this goal, he wins immediately; otherwise ties are broken by money in hand.

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Istanbul

Age 10
Players 2 - 5
Playing Time 1 h
Difficulty 2 / 5