Dead of Winter: A Crossroads Game Review

Release: 2014
Players: 2 - 5
Playing Time: 2 h
Bluffing Deduction Horror Science Fiction Zombies

Summarized Review

Intro

Dead of Winter drops you and your friends into a zombie apocalypse where staying alive means walking the razor's edge between cooperation and betrayal. This 2014 release from Plaid Hat Games accommodates 2-5 players (though it really shines with 4) for sessions that typically run around two hours. With a solid 7.45/10 rating from the board game community, it sits comfortably in medium complexity territory—accessible enough for zombie movie fans but with enough moving parts to keep strategy lovers engaged.

What sets Dead of Winter apart from other cooperative survival games is its meta-cooperative structure. Sure, everyone needs to work together to keep the colony alive, but each player also has a secret personal objective that might conflict with the group's goals. Maybe you're just trying to hoard medicine for personal reasons, or maybe you're actively trying to sabotage the whole operation. The tension this creates is absolutely delicious.

How It Plays

Each player controls a small group of survivors, each with unique abilities and backstories. The colony faces a main objective that everyone must achieve together—maybe you're trying to find a cure, or gather enough supplies to last the winter. Meanwhile, crisis cards pop up regularly, demanding immediate attention and resources.

On your turn, you'll move your survivors around various locations, searching for supplies, fighting zombies, or completing objectives. The action point system keeps things tight—you never have enough actions to do everything you want. Roll dice to determine success, but be careful: loud noises attract more zombies, and failed rolls can spiral into disaster quickly.

The real magic happens with the Crossroads cards. These narrative-driven events trigger based on specific conditions, like "if Sarah moves to the school" or "if someone searches the pharmacy." When one triggers, another player reads a dramatic scenario and gives you a choice. These moments create the game's most memorable stories and toughest decisions.

Throughout all this, you're secretly working toward your personal objective while trying to figure out if anyone else is betraying the group. The game can end with everyone winning, some winning, or total failure for all.

Highlights

The psychological tension in Dead of Winter is unmatched. Every action gets scrutinized. When Tom suggests we shouldn't waste medicine on that injured survivor, is he thinking strategically or does his secret objective require people to die? This paranoia makes even simple decisions feel weighty and dramatic.

The storytelling emerges naturally from gameplay rather than feeling forced. Characters have rich backstories that matter mechanically, and the Crossroads cards create those "remember when" moments that you'll talk about for years. The writing is genuinely good—these aren't generic zombie tropes but thoughtful scenarios about humanity under pressure.

Player interaction goes beyond typical cooperative games. You'll negotiate, trade, make deals, and occasionally throw someone under the bus. The voting mechanism for major decisions adds another layer, as does the exile system that lets the group kick out suspected traitors.

The variety keeps things fresh across multiple plays. Different main objectives, crisis cards, Crossroads events, and character combinations ensure no two games feel the same. Add in the different secret objectives, and you've got tremendous replay value.

Despite its complexity, the theme integration is seamless. Everything you do feels like something survivors would actually do. The morale track, noise mechanics, and resource scarcity all reinforce the desperate atmosphere without feeling like arbitrary game systems.

Criticisms

The biggest issue is game length and pacing. Those two-hour sessions can drag, especially if someone gets stuck in analysis paralysis trying to optimize their secret objective while appearing helpful. The endgame can feel anticlimactic too—sometimes you'll realize victory or defeat is inevitable several rounds before it's official, leading to a deflated finish.

Player elimination and imbalance can create frustrating experiences. If your characters die early or your secret objective becomes impossible due to other players' actions, you might spend an hour watching others play. The traitor roles, while thematically appropriate, can make some players feel excluded from the cooperative spirit that draws people to these games.

The randomness factor occasionally overwhelms strategic planning. Bad dice rolls can cascade into disaster regardless of good decision-making, and some Crossroads cards create no-win situations that feel unfair. While this chaos fits the zombie apocalypse theme, it can frustrate players who prefer more control over their fate.

Conclusion

Dead of Winter excels with groups who love dramatic, story-driven experiences and don't mind a bit of paranoia with their cooperation. It's perfect for players who enjoy social deduction elements, thematic games, and situations where the journey matters more than optimal play. The game rewards people who embrace the narrative and lean into the tension rather than trying to solve it like a pure strategy puzzle.

Skip this one if your group struggles with longer games, hates player elimination, or prefers clean cooperative experiences without hidden agendas. But if you want a zombie game that captures the moral complexity and human drama of the best apocalypse fiction, Dead of Winter delivers an experience you simply can't get from any other medium.

About this Game

"Crossroads" is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first title in this series, puts 2-5 players in a small, weakened colony of survivors in a world in which most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors, with dozens of different characters in the game.

Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for their own interests!

Dead of Winter is an experience that can be accomplished only through the medium of tabletop games, a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.

Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals.

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Dead of Winter: A Crossroads Game

Age 13
Players 2 - 5
Playing Time 2 h
Difficulty 3 / 5