A Feast for Odin Review

Release: 2016
Players: 1 - 4
Playing Time: 2 h
Animals Economic Farming Industry / Manufacturing Medieval Puzzle

Summarized Review

Intro

Uwe Rosenberg's A Feast for Odin throws you into the boots of Viking settlers trying to build a prosperous life through raiding, trading, and cultivating. This 2016 release handles 1-4 players over roughly two hours, though expect longer sessions when you're learning the ropes. With an 8.17 rating on BoardGameGeek, it's clearly struck a chord with gamers who appreciate deep, intricate strategy games. The complexity sits in that sweet spot where experienced players will feel challenged without being overwhelmed.

The game captures the full scope of Viking life beyond the stereotypical pillaging. Sure, you can raid for quick gains, but you'll also raise livestock, craft goods, explore new territories, and manage your household. It's worker placement at its most elaborate, with a staggering 61 different actions available on the main board.

How It Plays

Each round follows the same rhythm: preparation, worker placement, and feast fulfillment. You start with a handful of Viking meeples and face that intimidating action board with its four columns of choices. The leftmost column needs just one Viking to activate, while the rightmost demands four but offers proportionally better rewards.

The core tension revolves around your central hall, which starts as a massive liability worth -86 points. You'll spend much of the game covering those negative spaces with polyomino tiles representing goods, livestock, and crafted items. These tiles must fit specific placement rules, but when positioned cleverly, they'll cover coin symbols to boost your income and encircle resource icons to generate more materials.

Every round ends with the feast requirement where you alternate placing plant and animal food items on your feast table. Miss this and you'll face penalties. You'll also get chances to acquire those valuable green and blue tiles that help transform your hall from liability to asset.

The game encourages different strategies each playthrough. Some rounds you might focus on exploration and raiding for quick resources and new territories. Other times you'll emphasize cultivation and crafting, building a sustainable engine that generates steady income. The key is balancing immediate needs against long-term planning while managing the risks each path presents.

Highlights

The sheer variety of viable strategies makes every game feel different. You can win by becoming a master craftsman, a successful raider, an efficient farmer, or some combination. The action selection system brilliantly forces tough decisions about worker allocation, especially as popular spots get crowded.

The puzzle aspect of fitting tiles into your hall creates those satisfying "aha!" moments when everything clicks into place. You're essentially playing Tetris with Viking goods, trying to maximize coverage while activating the right bonus spaces. It's oddly meditative despite the strategic weight.

Solo play deserves special mention here. The game won the 2016 Cardboard Republic Daredevil Laurel for good reason. The solo mode maintains all the decision space without feeling like a watered-down multiplayer experience. You're racing against a timer rather than other players, but the core puzzle remains intact.

The production quality impresses throughout. The chunky wooden pieces feel substantial, the artwork captures that Nordic aesthetic perfectly, and the component organization actually makes sense once you get your bearings. For a game this complex, Z-Man and Feuerland did an admirable job keeping everything manageable.

The asymmetric expansion through island exploration adds another layer without overwhelming the base game. Each new territory offers different challenges and rewards, extending your empire beyond the home base while creating new puzzle spaces to fill.

Criticisms

Let's address the elephant in the longboat: this game can feel overwhelming initially. That action board with 61 choices isn't just intimidating for new players, it can cause analysis paralysis even for experienced gamers. Your first few games will involve a lot of rulebook checking and second-guessing as you try to understand which actions actually matter.

The length can work against it too. While the box says 120 minutes, expect significantly longer sessions with full player counts, especially early on. Downtime between turns can stretch as players study their options and work out tile placement puzzles. This isn't a casual weeknight game for most groups.

Some players find the theme feels pasted on despite the excellent artwork and components. You're really just optimizing resource conversion and tile placement. The Viking setting adds flavor, but underneath it's a fairly abstract optimization puzzle. If you need strong thematic integration to stay engaged, this might leave you cold.

Conclusion

A Feast for Odin rewards players who enjoy complex optimization puzzles wrapped in solid worker placement mechanics. If you love games where every decision matters and multiple paths lead to victory, this delivers in spades. Solo gamers especially should take note, as this offers one of the better single-player experiences in the hobby.

However, it demands patience and dedication. Groups that prefer lighter, more interactive games should probably look elsewhere. This is for players who don't mind spending 20 minutes on their turn working out the perfect tile placement or who get excited rather than overwhelmed by dozens of strategic options.

Ultimately, it's Rosenberg at his most ambitious and successful. A Feast for Odin takes the best elements of his previous designs and cranks everything up to eleven while maintaining the elegant core that makes his games so compelling.

About this Game

A Feast for Odin is a saga in the form of a board game. You are reliving the cultural achievements, mercantile expeditions, and pillages of those tribes we know as Viking today — a term that was used quite differently towards the end of the first millennium.

When the northerners went out for a raid, they used to say they headed out for a viking. Their Scandinavian ancestors, however, were much more than just pirates. They were explorers and founders of states. Leif Eriksson is said to be the first European in America, long before Columbus.
In what is known today as Normandy, the intruders were not called Vikings but Normans. One of them is the famous William the Conqueror who invaded England in 1066. He managed to do what the king of Norway failed to do only a few years prior: conquer the Throne of England. The reason the people of these times became such strong seafarers was their unfortunate agricultural situation: crop shortfalls caused great distress.

In this game, you will raid and explore new territories. You will also engage in the day-to-day activity of collecting goods with which to achieve a financially secure position in society. In the end, the player whose possessions bear the greatest value will be declared the winner.

--gameplay description from @StoryBoardGamer's review:
A Feast for Odin is a points-driven game, with a plethora of pathways to victory, with a range of risks balanced against rewards. A significant portion of this is your central hall, which has a whopping -86 points of squares and a major part of your game is attempting to cover these up with various tiles. Likewise, long halls and island colonies can also offer large rewards, but they will have penalties of their own.

Each year follows a familiar pattern of preparation, worker placement, and then meeting the requirements of your feast. The main phase of each year is a worker placement affair. You start with a selection of Vikings, and a large action board with a whopping 61 different options to choose from. Each of these will be arranged from left to right in one of four columns. Each column requires an additional Viking to activate, but they are proportionally more powerful.

At the end of each round, you will need to fill a feast table with food, alternating between plants and vegetable matter. You will also have a chance to lay the valuable green and blue tiles into your main hall. The configuration of these tiles must follow certain requirements, but your main goal is to both cover up a line of coin icons to increase your income, while otherwise encircling certain printed icons to generate those.

You will build your engine over time, following an alternating pattern of outward expansion and hunting against development and cultivation. It all comes down to how much you’re willing to take on at any one time, and what risks you’re willing to set yourself up with for their rewards.

UPC 681706716909

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Capsule image

A Feast for Odin

Age 12
Players 1 - 4
Playing Time 2 h
Difficulty 3 / 5